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ZONE OF THE ENDERS: THE 2nd RUNNER - M∀RS to Arrive on September 6th



Konami Digital Entertainment B.V. has announced that ZONE OF THE ENDERS: The 2nd RUNNER – MRS will release on PlayStation®4 and PlayStation®VR on September 6th.
ZONE OF THE ENDERS: The 2nd RUNNER - MRS is the remaster of the original title with beautifully enhanced graphics and re-engineered audio made for next-generation consoles. Players will be immersed in exhilarating high-speed mech-action combat all in third-person 4K or experience the full game for the first time in VR.
ZONE OF THE ENDERS: The 2nd RUNNER - MRS will include the following new modes and features:
  • Optional “Pro Mode” controller setup allows for faster selection of sub-weapons to help engage in rapid-fire combat
  • “Very Easy” difficulty setting offers an alternative option for players who wish to enjoy the cinematic experience of the game’s story or are new to VR
  • Various training modules and a mini-map
  • Additional VR content for an even more captivating experience:
o   3D Hangar: Interact with Jehuty in VR
o   3D Model Viewer: Explore various refined 3D models in full 360 degrees 
o   Cinematic Theater: After completing the game, unlock the ability to re-watch any story sequence with the option to view cut-scenes in full VR
KONAMI will soon release a 4K and VR demo version on The PlayStation™ Store for players to offer a hands-on experience of ZONE OF THE ENDERS: The 2nd RUNNER - MRS prior to launch.
ZONE OF THE ENDERS: The 2nd RUNNER – MRS will launch on PlayStation®4 and PlayStation®VR on September 6th.


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Accessible Gaming with the Xbox Adaptive Controller


It has been leaked but here is the official details released. Today Microsoft has announced their new controller specifically aimed at adapting to anyones specific needs.

Check out the full release below and let us know your thoughts.

Snoogs


At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.

As I discussed at the annual DICE conference in February, when we truly design for all, we help make the world more equal. That’s why I’m so excited about today’s Microsoft Story Labs feature which shares an in-depth look at our newest piece of hardware which we believe will enable and empower even more Xbox One and Windows 10 gamers across the globe: The Xbox Adaptive Controller.


By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them.
For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.
Joining the Xbox family of controllers and devices, the Xbox Adaptive Controller was created to address these challenges and remove barriers to gaming by being adaptable to more gamers’ needs.  It was developed in partnership with organizations around the world, including The AbleGamers CharityThe Cerebral Palsy FoundationCraig HospitalSpecialEffect, and Warfighter Engaged. We worked closely with them and directly with gamers who have limited mobility to assist in our development.  Our goal was to make the device as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.  In addition to working with common adaptive switches that gamers with limited mobility may already own, it has two large buttons built in. These buttons can also be reprogrammed to act as any of the standard controller’s button inputs via the Xbox Accessories app.



To make the Xbox Adaptive Controller a viable solution for the widest possible range of gamers with limited mobility, we’ve worked closely with third-party manufacturers to support external inputs which can be plugged in to the new controller.  These inputs include PDP’s One-Handed Joystick for the Xbox Adaptive Controller, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller. We couldn’t be prouder to have their support in introducing the Xbox Adaptive Controller. More recommended partner devices can be found here.

The Xbox Adaptive Controller has been years in the making, though we realize that this is only one step along our journey of inclusive design and that we have more work ahead. This has been a passion project for people around the world, both inside Microsoft and beyond. We’re thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design. Make sure you check out today’s feature on Microsoft Story Labs and hear directly from Microsoft Chief Accessibility Officer Jenny Lay-Flurrie in her blog today to commemorate Global Accessibility Awareness Day.




At $99.99 USD and available exclusively through Microsoft Store, the Xbox Adaptive Controller will offer significant value over the customized alternatives that exist today. We’re looking forward to sharing more about the Xbox Adaptive Controller in a few weeks at E3. The Xbox Adaptive Controller will be launching later this year, and we’ll share more information soon about pre-order availability.

Meanwhile, don’t forget to check out Ability Week at Microsoft Store locations starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs.




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Aussie Gamers Express

PLAYSTATION IS LOOKING FOR AN AUSSIE TO TRAIN A DETROIT ANDROID



PlayStation Australia has put the call out for a Sydney resident to spend the day playing with " training" a CyberLife Android.

They’ll pay one lucky person $500 do the below with a CyberLife Android from the upcoming Detroit: Become Human. The call out was done via Airtasker, yet I can not longer find the listing.... I'm guessing too many people have signed up for it. 

  • Teaching the CyberLife Android to perform basic tasks correctly
  • Minding the CyberLife Android whilst they integrate with society
  • Troubleshooting CyberLife Android responses to simple instructions
  • Recording the reactions of members of the public on meeting our CyberLife Android
Found the listing again which you can find here!



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Nintendo Switch Online Details


Nintendo’s upcoming Nintendo Switch Online membership service is an affordable, multi-featured paid service that lets users enjoy online play for compatible Nintendo Switch games, access a growing library of classic NES games with added online functionality, back up save data for most games, and additional features for the Nintendo Switch Online smartphone app that will enhance the online experience for compatible games.

Nintendo revealed more information about Nintendo Switch Online, including pricing, Save Data Cloud backup, and additional details about the classic NES games members will be able to play when it launches in September.

Australian and New Zealand pricing: Various price points offer a variety of affordable options for different players.
  • Individual memberships:
    • One month (30 days): AU$5.95 / NZ$6.55
    • Three months (90 days): AU$11.95 / NZ$13.15
    • 12 months (365 days): AU$29.95 / NZ$32.95
  • Family membership (12 months/365 days): AU$54.95 / NZ$60.45
With a family membership, up to eight Nintendo Account holders will be able to utilise the Nintendo Switch Online service, even on different consoles.

Nintendo Entertainment System – Nintendo Switch Online: Members will have access to Nintendo Entertainment System – Nintendo Switch Online, a compilation of classic NES games. The collection will initially include 20 games, and more will be added on a regular basis. At launch, previously announced games Balloon Fight, Dr. Mario and Super Mario Bros. 3 will be joined by Donkey Kong, Ice Climber, The Legend of Zelda, Mario Bros., Soccer, Super Mario Bros., Tennis and 10 others that will be announced in the future. And for the first time ever, players will be able to enjoy these games online. Depending on the game, players can engage in online competitive or co-op multiplayer, or take turns controlling the action. Friends can even watch each other play single-player games online, and “pass the controller” at any time. Every classic NES game will support voice chat via the Nintendo Switch Online smartphone app. It will also be possible to play these games offline.

Save Data Cloud: By using Nintendo Switch Online, a backup of Nintendo Switch save data for most Nintendo Switch games will be stored online for easy access. This is great for people who want to retrieve their data if they lose, break or purchase an additional Nintendo Switch console.

Online Play: A Nintendo Switch Online membership will be needed to participate in co-op and competitive online features for many current and upcoming Nintendo Switch games, such as Splatoon 2, Mario Kart 8 Deluxe, ARMS, Mario Tennis Aces and Sushi Striker: The Way of Sushido.

Nintendo Switch Online App: The Nintendo Switch Online smartphone application can be used to enhance the online experience for compatible games through voice chat and other features.


Visit the Nintendo website for more information about the Nintendo Switch Online service.

For all of the latest from Aussie Gamers Express, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast.

Aussie Gamers Express
8th May 2018

Utomik Has Officially Launched with 750+ Games

Utomik Has Officially Launched with 750+ Games

Utomik, the unlimited play PC gaming subscription, has officially launched. This following our initial open beta launch in March of 2016.

We have grown from an independent startup with no industry support to having a library of over 750 games and 100+ publishing partners in a little over 2 years. That support includes Warner Bros. Games, Disney, SEGA, THQ Nordic, Epic Games, Curve Digital, IO Interactive and many more. This is more than any other subscription gaming platform out there and it is just the beginning.

Founded in 2014 by a small team of dedicated Dutch gamers, Utomik is a pioneering startup based in The Netherlands and California with offices in Eindhoven and Los Angeles. It is one of the first subscription-based gaming platforms to hit the market. We are proud to be an integral part in bringing the Netflix and Spotify model to the world of video games.

As we have now officially launched, users get unlimited access to play over 750 games for $6.99 USD a month* or $9.99 USD a month for a four-person Family Plan. The launch will also include a new and improved client design.

Recent additions to our service include the Batman: Arkham series, Saints Row IV, Human: Fall Flat, Shadow Tactics: Blades of the Shogun, The Flame in the Flood, Furi and many more. With weekly new releases and 20+ games added a month, we ensure the selection remains fresh. We were the first subscription service to bring Day One releases to our platform, like Yono and the Celestial Elephants and Newt One, and subscribers can expect even more in the future.



Noticed we snuck in IO Interactive when we mentioned some of our current partners earlier? We are extremely happy to announce that we recently partnered with IO Interactive to bring titles from the Hitman series to Utomik. The ink is still drying, but you can expect the first games to go live this summer.

Our smart download technology ensures you play games instantly with the click of a button. Instead of streaming games from a server, Utomik users download a small part to their own PC. The rest downloads to your PC while you play. This technology has continued to improve greatly over the years, ensuring the fastest and best possible gaming experience.


We want to thank everyone who has supported us over the years and helped us get to this point. Those interested in signing up or starting a free 14-day trial can head to our website.

For all of the latest from Aussie Gamers Express, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast.

Aussie Gamers Express
8th May 2018

Usain Bolt to Attempt the Xbox Game Pass Challenge



Xbox fans, I think we can all admit Usain Bolt has earned the title “The Fastest Man in the World” on the track, but what about when it comes to having an Xbox One controller in his hand? We’ve seen an incredible response to Xbox Game Pass and are continuing to see a growing community of Xbox Game Pass members engage with the service – and now we’re going to show the full breadth of the catalogue with the first-ever Xbox Game Pass Challenge featuring Usain Bolt.

On Friday, April 27 at 8:00 am AEST we’re going to put Usain Bolt’s speed to the ultimate test as he’ll attempt to complete challenges in a variety of games throughout the Xbox Game Pass catalogue. He’ll have ten minutes to complete each challenge from games such as NBA PlaygroundsDead Rising 3Gears of War 4 and Pro Evolution Soccer 18, a game which he himself is in.

Fans can tune in and watch the action on Mixer, Twitch, and Facebook Xbox Channels. Fans are also encouraged to join Xbox Game Pass and better Usain’s achievements.
I know Usain is excited to be the first-ever Xbox Game Pass Challenge participant and have Pro Evolution Soccer 18 join the over 100 games available as part of Xbox Game Pass which allows unlimited access to over 100 Xbox One and Backward Compatible Xbox 360 games for one low monthly price of $10.95 AUD per month.

We are excited to see if Usain can game as fast as he can run.

Don’t forget to tune in for what is sure to be an amazing livestream on April 26 hosted by Microsoft Studios Community Manager Rukari Austin. Fans that haven’t tried Xbox Game Pass yet can start their 14-day free trial of Xbox Game Pass today.

For all of the latest from Aussie Gamers Express, make sure you follow us on Facebook, Twitter, YouTube and also our weekly podcast.

Aussie Gamers Express